Aethercraft is a branch of planar magic that involves the ability to merge with an algontherine entity and manipulate an aethership. In order to learn the Aethercraft skill, you must either own a ship, or a ship owner (captain) must give you permission to use their ship's modules. There are three basic aethercraft functions which relate to the basic modules:
Command Chair: Piloting the aethercraft, including joining armadas, transversing to other planes, and ramming other ships. The "pilot" branch of aethercraft.
Empathic Grid: Healing hull damage as well as module damage. Also communicating and scans are done through the empathic grid. The "empath" branch of aethercraft.
Battle Turret: The ability to use a battle turret to fight aethermonsters as well as other ships. The "combateer" branch of aethercraft.
Aethercraft uses a type of learning called 'proficiencies' in relation to the three main branches of aethercraft skills (commander, empath, combateer) corresponding to the above modules. The more you use the skills corresponding with a branch of aethercraft, the more your proficiency in that branch rises. However, the more you focus on one proficiency, there is a chance that you will lose proficiency in the other branches. Thus, it is not feasible to have 100% proficiency in all three branches. SHIP PROFICIENCIES will show you where your proficiencies stand.
Ability Name |
Short Desc. |
---|---|
Channel | Access a ship's crew communication channel. |
Aethercraft | Basic use of a command chair. |
Empathy | Basic use of the empathic grid. |
Battle | Basic use of a battle turret. |
Offerings | Give offerings of aetheric essence to the gods. |
Armada | Join into an armada of ships. |
Interlink | Include non-crew on the ship channel. |
Targeting | Attack specific modules. |
Ram | Ram and board enemy ships. |
Siphon | Gather power from aether vortices. |
Modules | Directly heal damaged modules. |
Scoop | Gather glaetherial dust. |
Trade | Exchange goods with gnome trading ships. |
Worldscan | Scan the worlds for signs of constructs. |
Forcefield | Enhanced protection while exploring. |
Transverse | Travel through dimensional fissures. |
EnergyLink | Extract energy from collectors. |
Gliding | Glide carefree through the aethers. |
Trail | Follow a ship without its permission. |
Analyze | Examine other ships or aetherbeasts. |
Distribution | Distribute power to and from modules. |
Bombard | Destroy constructs. |
Cadet | Midlevel piloting maneuvers. |
Rupture | Create ruptures in aetherspace. |
Steward | Midlevel communication skills. |
Tunnel | Enter a vortex and jump at will. |
Bosun | Midlevel turret attacks. |
Astralsight | Sense other algontherine ships. |
Purser | Midlevel empathic grid functions. |
TurretSiphon | Siphon energy from a shieldless enemy. |
ThirdMate | Intermediate pilot maneuvers. |
Scan | Find all non-cloaked ships in same environment. |
SecondMate | Advanced turret attacks. |
Flashpoint | Create flashpoints to aid in navigation. |
FirstMate | Advanced empathic grid functions. |
Shock | Briefly paralyze ship or aetherbeast. |
Captain | Advanced piloting maneuvers. |
Spiral | Dodge all hits for a limited time. |
Resonance | Create an aura to hide the ship from aetherbeasts. |
Clarionblast | Blow up modules on enemy ship. |